Fourth Workshop on
    Large Scale Distributed Virtual Environments, LSDVE 2016
      in conjunction of Euro-Par 2016
 

          Grenoble, 23 August 2016                


Authors whose papers have been accepted and presented at the conference will be invited to submit their extended and revised papers to a special issue of Concurrency Practice and Experience.

The recent advances in networking have determined an increasing use of
information technology to support interactive networked cooperative applications. Several novel applications have emerged in this area: social networks, distributed gamification applications like Nike+ or MyStarbucksRewards, collaborative learning systems, large scale crowd based applications, collaborative work platforms. This kind of applications can be generally referred as Large Scale Distributed Virtual Environments (LSDVE).
The definition of these applications requires to afford several challenges, like the design of user interfaces, coordination protocols, and proper middle-ware and architectures supporting distributed cooperation. Collaborative applications may greatly benefit from the support of different kinds of platforms, both cloud and peer to peer and also platforms recently proposed for Internet of things (IoT), like fog computing.
Integration of different platforms, for instance mobile and cloud environments is currently a challenge. Furthermore, the analysis and validation of the huge amount of content generated by these applications asks for big data analysis ,and processing techniques.
This workshop aims to provide a venue for researchers to present and discuss important aspects of large scale networked collaborative applicationsand of the platforms supporting them. The workshop's aim is to investigate open challenges for such applications, related to both the applications design and to the definition of proper architectures. Some important challenges are, for instance, collaborative protocols design, latency reduction/hiding techniques for guaranteeing real time constraints, large-scale processing of user information, privacy and security issues, state consistency/persistence. The workshop will both present assessment of current state and introduce further directions.
Topics of interest include but are not limited to: 
  • Interactive Networked Environments
  • Distributed Online Social Networks
  • Gamification in industry and for learning
  • Large Scale Crowd Based Applications
  • Computer Supported Collaborative Work
  • Massively Multiplayer Online Games
  • Content generation and validation
  • Distributed Algorithms for LSDVE
  • Massive-scale Big Data Processing for LSDVE
  • Security and Privacy in LSDVE
  • Distributed Platforms for collaborative applications: cloud, peer to peer, mobile, opportunistic, fog
IMPORTANT DATES
Paper submission deadline:  
May 6, 2016: Extended to May 25, 2016
Notification of Acceptance
June 23, 2016
Workshop Date
to be announced
Submission of Camera Ready papers:
October 3, 2016


PAPER SUBMISSIONS
Manuscripts should be limited to 12 pages in Springer LNCS stylesheet.
Paper submission will be through EasyChair
Submission Link: LSDVE 2016 - EasyChair